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Wireframes | Immer - NY Company

Wireframes | Immer - NY Company

Wireframes | Immer - NY Company

Volunteer project where I was invited to join the UX team, proposing flows for the online events app.
Volunteer project where I was invited to join the UX team, proposing flows for the online events app.

Role

UX/UI Designer

Industry

Entertainment

Scope

Wireframe design

Overview

I joined immer as a volunteer UX/UI Designer, collaborating remotely with the UX/UI team lead and development teams to design wireframes, prototypes, and user interfaces for the platform.

Overview

I joined immer as a volunteer UX/UI Designer, collaborating remotely with the UX/UI team lead and development teams to design wireframes, prototypes, and user interfaces for the platform.

Responsibilities

  • Researched product requirements and target audience to inform design decisions

  • Generated insights to guide UX/UI improvements

  • Designed wireframes and prototypes for platform screens

  • Presented design solutions in review meetings with the product team



Workflow

My process followed an iterative cycle: tasks were assigned by the UX/UI lead, and I designed the corresponding screens based on product requirements and user insights. Sometimes tasks were completed individually, and sometimes collaboratively. Each solution was then presented at weekly meetings to the product manager for review; if approved, it moved on to development; if adjustments were needed, I revised the designs based on the feedback before resubmitting them. This collaborative cycle kept the design work closely aligned with both business objectives and technical feasibility.



Screens / Wireframes

Low-fidelity concepts structured to exploring different ways to organize referral data and guide users through the sharing flow.


Referrals Overview Metrics & Earnings 1



Share Modal (E-mail / Text) 1




Referrals Overview Metrics & Earnings 2



Share Modal (E-mail / Text) 2



Live Site

To showcase the real-world impact of this work, here are screenshots of the platform as it exists today, reflecting the evolution from wireframe to final implementation.





Final considerations

Beyond the design work itself, this project was a valuable opportunity to grow both professionally and personally. Working with an international team pushed me to communicate design decisions clearly in English, strengthening my confidence in presenting and discussing work in a second language. It also gave me the chance to defend my design choices grounded in UX best practices and heuristics, reinforcing the importance of backing decisions with solid rationale rather than personal preference alone. Overall, this experience allowed me to put my UX/UI knowledge into practice in a real, collaborative environment, sharpening both my design thinking and my ability to advocate for user-centered solutions.

Workflow

My process followed an iterative cycle: tasks were assigned by the UX/UI lead, and I designed the corresponding screens based on product requirements and user insights. Sometimes tasks were completed individually, and sometimes collaboratively. Each solution was then presented at weekly meetings to the product manager for review; if approved, it moved on to development; if adjustments were needed, I revised the designs based on the feedback before resubmitting them. This collaborative cycle kept the design work closely aligned with both business objectives and technical feasibility.



Screens / Wireframes

Low-fidelity concepts structured to exploring different ways to organize referral data and guide users through the sharing flow.


Referrals Overview Metrics & Earnings 1



Share Modal (E-mail / Text) 1




Referrals Overview Metrics & Earnings 2



Share Modal (E-mail / Text) 2



Live Site

To showcase the real-world impact of this work, here are screenshots of the platform as it exists today, reflecting the evolution from wireframe to final implementation.





Final considerations

Beyond the design work itself, this project was a valuable opportunity to grow both professionally and personally. Working with an international team pushed me to communicate design decisions clearly in English, strengthening my confidence in presenting and discussing work in a second language. It also gave me the chance to defend my design choices grounded in UX best practices and heuristics, reinforcing the importance of backing decisions with solid rationale rather than personal preference alone. Overall, this experience allowed me to put my UX/UI knowledge into practice in a real, collaborative environment, sharpening both my design thinking and my ability to advocate for user-centered solutions.

Other projects

Interested in connecting?

Letโ€™s talk about projects, opportunities, collaborations or anything that involves design! =)

Interested in connecting?

Letโ€™s talk about projects, opportunities, collaborations or anything that involves design! =)

Interested in connecting?

Letโ€™s talk about projects, opportunities, collaborations or anything that involves design! =)

Copyright 2026 by jamilly moraes

Copyright 2026 by jamilly moraes

Copyright 2026 by jamilly moraes

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